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1. Sticky:November Release features on Singularity - in Test Server Feedback [original thread]
coolruningc2016 wrote: hi ok so I have spotted something that is rely bugging me on sis Citadels and engineering complex's First of looks nice but I do not under stand why the basic complex one needs 9 hours ven time over citadel basic 3 hours?...
- by Selak Zorander - at 2016.11.07 16:38:29
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2. Sticky:[Ascension] Engineering Complexes - in Test Server Feedback [original thread]
Was the engineering complex Q&A ever done? I was looking forward to it but I might have missed it. If so does anyone have a link the the Q&A?
- by Selak Zorander - at 2016.11.07 12:20:22
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3. Sticky:[Ascension] Engineering Complexes - in Test Server Feedback [original thread]
Vigilanta wrote: I must have missed something then, as i coudl swear when i was testing them the other day i was unable to fit a launcher to the medium. Was there a stat change sometime last week? nope those have been the stats since they...
- by Selak Zorander - at 2016.10.27 10:23:27
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4. Sticky:[Ascension] Engineering Complexes - in Test Server Feedback [original thread]
Cee Two wrote: CCP Lebowski wrote: Hey all, thanks for the feedback so far! Just to let you know, asset searching is now available in Citadels and Engineering Complexes! Please test this out and give us some feedback, thanks! What is the...
- by Selak Zorander - at 2016.10.26 15:41:20
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5. Sticky:[Ascension] Engineering Complexes - in Test Server Feedback [original thread]
Vigilanta wrote: The Medium is where we need to have a chat. Giving it only fighters gives it very few defense options as the fighters are LOL bad and you know this. The mediums for all intents basically have no offensive ability and are purel...
- by Selak Zorander - at 2016.10.26 15:28:46
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6. Sticky:[Ascension] Engineering Complexes - in Test Server Feedback [original thread]
In many ways i agree with the above posts about it being really easy to simply cancel jobs at the last second to prevent a lot of potential loot drops for enemies with the destruction of engineering complexes, I also think that the drawbacks of us...
- by Selak Zorander - at 2016.10.26 12:44:02
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7. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Steve Ronuken wrote: Echo Mande wrote: Please, pretty please, add ore compression as an Orca/Rorqual ability, even if this has to be enabled with a module and skill. Ore compression in the field would IMO be much more useful, and support the...
- by Selak Zorander - at 2016.10.04 21:11:13
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8. Citadels are now on Singularity - in Test Server Feedback [original thread]
Ayira Naydir wrote: Since the Game didn't let me submit a Bug Report (Can't chose a Category) i gona Post it here: I set up three Citadels, which finally anchored after the Timer Bug got sorted out, the Medium and Large are just fine, but the ...
- by Selak Zorander - at 2016.03.23 13:34:25
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9. unable to log on? - in Test Server Feedback [original thread]
I had the same problem but was able to get past it by using the "E" at the top right of the launcher, selecting server list and then hitting the "play on singularity" button that is on the right side of the new pop-up. This actually opens the game...
- by Selak Zorander - at 2016.03.19 13:30:26
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10. Citadels are now on Singularity - in Test Server Feedback [original thread]
Erin Aldent wrote: On an unrelated note, the anchor time for the citadels seems to reset if no one is in local, I had hoped to get a few screen shots of them in mid construction, however the timers were all back to 24. I am experiencing t...
- by Selak Zorander - at 2016.03.19 12:55:38
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11. Unable to patch to singularity - in Test Server Feedback [original thread]
well no idea what the problem ended up being. I decided to ignore the launcher again to see if it would fail to download the update and instead, 2 hours later it was ready to log in. Of course I ran into a black screen instead of character selecti...
- by Selak Zorander - at 2015.11.28 00:51:40
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12. Unable to patch to singularity - in Test Server Feedback [original thread]
Ok I have followed the instructions to make a test server build and the launcher is unable to update. I copied my working TQ install to a new folder on a seperate hard drive name "Eve Test" I created a shortcut for the new folder and added the "...
- by Selak Zorander - at 2015.11.27 21:36:29
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13. Retriever BPOs are up to 1.59 billion at ORE stations... how many purchases does... - in Science and Industry [original thread]
Its up that high because the new NPC price is close to 2 billion for the BPO as oppsed to the old 500 to 600 mil
- by Selak Zorander - at 2012.08.21 13:02:00
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14. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Selak Zorander wrote: Think about it though, if there were just 4 sub-systems and there was 1 one each sub-system for each race to start with, thats already 256 different looks for each type of tower before you add in how...
- by Selak Zorander - at 2012.08.15 17:49:00
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15. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
in terms of customizing the looks, i was thinking that the subsystems would affect the central core looks, while the various modules fit to it like the manufacturing lines or dock modules or whatever, would add additional features to the starbase....
- by Selak Zorander - at 2012.08.14 22:40:00
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16. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
I like the idea you have but it sort of glosses over one of the desired goals of the ccp starbase re-work. They want the POS to scale between personal, corporation, and alliance sizes. A system where it all starts with the same thing and its only...
- by Selak Zorander - at 2012.08.14 19:01:00
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17. Sticky:New dev blog: CSM Meeting Minutes - Summer 2012 - in EVE Information Portal [original thread]
Loved the amount of information that is presented in the minutes. I like the later sessions that are more qoutes and not full discussion transcript the best because it was a little easier to follow than the very first session. Like others I woul...
- by Selak Zorander - at 2012.08.02 23:46:00
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18. Why is anyone using a Hulk over a Covetor. - in EVE General Discussion [original thread]
Darth Gustav wrote: Selak Zorander wrote: Darth Gustav wrote: Try not to mine AFK. You shouldn't be able to generate ISK with zero RISK. But you can reduce the risk to near-zero. Align. D-Scan at a reasonable range. Warp if there's bli...
- by Selak Zorander - at 2012.04.18 01:24:00
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19. Why is anyone using a Hulk over a Covetor. - in EVE General Discussion [original thread]
Darth Gustav wrote: Try not to mine AFK. You shouldn't be able to generate ISK with zero RISK. But you can reduce the risk to near-zero. Align. D-Scan at a reasonable range. Warp if there's blips. Sure it lowers efficiency in the short-term...
- by Selak Zorander - at 2012.04.12 18:47:00
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20. so the hulk WTF CCP?!!?!? - in EVE General Discussion [original thread]
Karim alRashid wrote: Jessie-A Tassik wrote: Keno Skir wrote: Gotta agree with most of the above. It's a mining ship not a battleship or even a cruiser. You might find trucks full of expensive equipment in a warzone, but that doesn't mean...
- by Selak Zorander - at 2012.04.11 23:33:00
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